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Unreal Engine C++ API Reference > Plugins > AudioSynesthesiaCore > FConstantQAnalyzer
References
Module | AudioSynesthesiaCore |
Header | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/ConstantQAnalyzer.h |
Include | #include "ConstantQAnalyzer.h" |
Source | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Private/ConstantQAnalyzer.cpp |
void CalculateCQT
&40;
const float &42; InSamples,
TArray< float > & OutCQT
&41;
Remarks
Calcualte Constant Q Transform of input audio.
InSamples is an array of input audio. It must be of length GetSettings().FFTSize. OutCQT will be populated with the constants q transform values. It will have GetSettings().NumBands values.