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Unreal Engine C++ API Reference > Plugins > AudioSynesthesia > UOnsetNRT
References
Module | AudioSynesthesia |
Header | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/OnsetNRT.h |
Include | #include "OnsetNRT.h" |
Source | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Private/OnsetNRT.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Audio Analyzer"&41;
void GetChannelOnsetsBetweenTimes
&40;
const float InStartSeconds,
const float InEndSeconds,
const int32 InChannel,
TArray< float > & OutOnsetTimestamps,
TArray< float > & OutOnsetStrengths
&41; const
Remarks
Returns onsets which occured between start and end timestamps.