Navigation
API > API/Plugins > API/Plugins/AudioSynesthesia
Settings for a ULoudness analyzer.
| Name | ULoudnessSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/Loudness.h |
| Include Path | #include "Loudness.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class ULoudnessSettings : public UAudioSynesthesiaSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioAnalyzerAssetBase → UAudioAnalyzerSettings → UAudioSynesthesiaSettings → ULoudnessSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULoudnessSettings() |
Loudness.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnalysisPeriod | float | Number of seconds between loudness measurements | Loudness.h |
|
| CurveType | ELoudnessCurveTypeEnum | Type of equal loudness curve used in calculations | Loudness.h |
|
| ExpectedMaxLoudness | float | DB level to denote silence. Used when calculating normalized loudness. | Loudness.h |
|
| MaximumFrequency | float | Maximum analysis frequency for calculating loudness. | Loudness.h |
|
| MinimumFrequency | float | Minimum analysis frequency for calculating loudness. | Loudness.h |
|
| NoiseFloorDb | float | DB level to denote silence. Used when calculating normalized loudness. | Loudness.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< Audio::IAnalyzerSettings > GetSettings
(
const int32 InSampleRate, |
Convert ULoudnessSettings to FLoudnessSettings | Loudness.h |
Overridden from UAudioAnalyzerAssetBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetAssetActionName() |
Loudness.h | ||
virtual UClass * GetSupportedClass() |
Loudness.h |