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API > API/Plugins > API/Plugins/AudioSynesthesia > API/Plugins/AudioSynesthesia/ULoudnessNRT
References
Module | AudioSynesthesia |
Header | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/LoudnessNRT.h |
Include | #include "LoudnessNRT.h" |
Source | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Private/LoudnessNRT.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Audio Analyzer"&41;
void GetNormalizedChannelLoudnessAtTime
&40;
const float InSeconds,
const int32 InChannel,
float & OutLoudness
&41; const
Remarks
Get a specific channel normalized loudness of the analyzed sound at a given time. Normalized loudness is always between 0.0 to 1.0. 0.0 refers to the noise floor while 1.0 refers to the maximum loudness in the sound.