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API > API/Plugins > API/Plugins/AudioSynesthesia > API/Plugins/AudioSynesthesia/ULoudnessNRT
Description
Get a specific channel normalized loudness of the analyzed sound at a given time. Normalized loudness is always between 0.0 to 1.0. 0.0 refers to the noise floor while 1.0 refers to the maximum loudness in the sound.
| Name | GetNormalizedChannelLoudnessAtTime |
| Type | function |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/LoudnessNRT.h |
| Include Path | #include "LoudnessNRT.h" |
| Source | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Private/LoudnessNRT.cpp |
UFUNCTION (BlueprintCallable, Category="Audio Analyzer")
void GetNormalizedChannelLoudnessAtTime
(
const float InSeconds,
const int32 InChannel,
float & OutLoudness
) const