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Unreal Engine C++ API Reference > Plugins > AudioSynesthesia > UConstantQNRT
- UAudioAnalyzerAssetBase::GetSupportedClass()
- UConstantQNRT::GetSupportedClass()
References
Module | AudioSynesthesia |
Header | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/ConstantQNRT.h |
Include | #include "ConstantQNRT.h" |
Source | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Private/ConstantQNRT.cpp |
virtual UClass &42; GetSupportedClass&40;&41; const
Remarks
GetSupportedClass() returns the class which should be associated with these asset actions.