Navigation
API > API/Plugins > API/Plugins/AudioMotorSimStandardComponents
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UAudioMotorSimComponent
- UThrottleStateMotorSimComponent
References
| Module | AudioMotorSimStandardComponents |
| Header | /Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSimStandardComponents/Public/ThrottleStateMotorSimComponent.h |
| Include | #include "ThrottleStateMotorSimComponent.h" |
Syntax
UCLASS&40;ClassGroup&61;"AudioMotorSim", Meta&61;&40;BlueprintSpawnableComponent&41;&41;
class UThrottleStateMotorSimComponent : public UAudioMotorSimComponent
Remarks
Provides events for when the throttle changes state.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | BlowoffMinThrottleTime | ||
| FOnEngineBlowoff | OnEngineBlowoff | Fires when the throttle is released, keeping track of how long the throttle was held for. | |
| FOnThrottleChanged | OnThrottleEngaged | ||
| FOnThrottleChanged | OnThrottleReleased |
Overridden from IAudioMotorSim
| Type | Name | Description | |
|---|---|---|---|
| void | Reset () |
Use to reset any state that might be desired. Will be called automatically if the entire MotorSim is Reset, or call it manually. | |
| void | Update
(
FAudioMotorSimInputContext& Input, |