Navigation
API > API/Plugins > API/Plugins/AudioMotorSim
| Name | UAudioMotorSimComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSim/Public/IAudioMotorSim.h |
| Include Path | #include "IAudioMotorSim.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, EditInlineNew, Category="AudioMotorSim",
HideCategories=(Activation, AssetUserData, ComponentReplication, Cooking, Navigation, Replication, Tags, Variable),
Meta=(BlueprintSpawnableComponent))
class UAudioMotorSimComponent :
public UActorComponent ,
public IAudioMotorSim
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAudioMotorSimComponent
Implements Interfaces
Derived Classes
UAudioMotorSimComponent derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAudioMotorSimComponent
(
const FObjectInitializer& ObjectInitializer |
IAudioMotorSim.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Will only update if enabled | IAudioMotorSim.h |
|
| CachedInput | FAudioMotorSimInputContext | Input data after running this component. | IAudioMotorSim.h |
|
| CachedRuntimeInfo | FAudioMotorSimRuntimeContext | Runtime info after running this component | IAudioMotorSim.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUpdateImplemented | bool | IAudioMotorSim.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BP_Reset() |
Called when something Resets this component. | IAudioMotorSim.h |
|
bool BP_Update
(
FAudioMotorSimInputContext& Input, |
Called every tick that this component is being updated. | IAudioMotorSim.h |
|
virtual void GetCachedData
(
FAudioMotorSimInputContext& OutInput, |
IAudioMotorSim.h | ||
void SetEnabled
(
bool bNewEnabled |
Controls whether this will run its update function | IAudioMotorSim.h |
|
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
IAudioMotorSim.h |
Overridden from IAudioMotorSim
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigMotorSim
(
const FInstancedStruct& InConfigData |
IAudioMotorSim.h | ||
virtual bool GetEnabled() |
IAudioMotorSim.h | ||
virtual void Reset() |
Use to reset any state that might be desired. Will be called automatically if the entire MotorSim is Reset, or call it manually. | IAudioMotorSim.h | |
virtual void Update
(
FAudioMotorSimInputContext& Input, |
IAudioMotorSim.h |