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API > API/Plugins > API/Plugins/AudioMotorSim
| Name | UAudioMotorModelComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSim/Public/AudioMotorModelComponent.h |
| Include Path | #include "AudioMotorModelComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=AudioMotorSim, Blueprintable, Meta=(BlueprintSpawnableComponent))
class UAudioMotorModelComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAudioMotorModelComponent
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioComponents | TArray< TScriptInterface< IAudioMotorSimOutput > > | AudioMotorModelComponent.h |
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| SimComponents | TArray< FMotorSimEntry > | AudioMotorModelComponent.h |
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Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedInputContext | FAudioMotorSimInputContext | AudioMotorModelComponent.h | ||
| CachedRuntimeContext | FAudioMotorSimRuntimeContext | AudioMotorModelComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddMotorAudioComponent
(
TScriptInterface< IAudioMotorSimOutput > InComponent |
AudioMotorModelComponent.h |
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void AddMotorSimComponent
(
TScriptInterface< IAudioMotorSim > InComponent, |
AudioMotorModelComponent.h |
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void ConfigureMotorSimComponents
(
const TArray< FInstancedStruct >& InConfigData |
AudioMotorModelComponent.h |
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void DebugPrintInputContext() |
AudioMotorModelComponent.h | ||
void DebugPrintRuntimeInfo() |
AudioMotorModelComponent.h | ||
const FAudioMotorSimInputContext & GetCachedInputData() |
AudioMotorModelComponent.h |
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int32 GetGear() |
AudioMotorModelComponent.h |
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float GetRpm() |
AudioMotorModelComponent.h |
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FAudioMotorSimRuntimeContext GetRuntimeInfo() |
AudioMotorModelComponent.h |
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void RemoveAllMotorSimComponents() |
AudioMotorModelComponent.h |
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void RemoveMotorAudioComponent
(
TScriptInterface< IAudioMotorSimOutput > InComponent |
AudioMotorModelComponent.h |
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void RemoveMotorSimComponent
(
TScriptInterface< IAudioMotorSim > InComponent |
AudioMotorModelComponent.h |
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virtual void Reset() |
AudioMotorModelComponent.h |
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virtual void StartOutput() |
AudioMotorModelComponent.h |
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virtual void StopOutput() |
AudioMotorModelComponent.h |
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virtual void Update
(
const FAudioMotorSimInputContext& Input |
AudioMotorModelComponent.h |
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