Navigation
API > API/Plugins > API/Plugins/AudioModulation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UAudioModulationSettings
References
| Module | AudioModulation |
| Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulationSettings.h |
| Include | #include "AudioModulationSettings.h" |
Syntax
UCLASS (Config=AudioModulation, defaultconfig, Meta=(DisplayName="Audio Modulation"))
class UAudioModulationSettings : public UDeveloperSettings
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FSoftObjectPath > | Parameters | Array of Modulation Parameters that are loaded on plugin startup. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |