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API > API/Plugins > API/Plugins/AudioModulation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAudioModulationDestination
References
| Module | AudioModulation |
| Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulationDestination.h |
| Include | #include "AudioModulationDestination.h" |
Syntax
UCLASS (Config=Engine, EditInlineNew, BlueprintType)
class UAudioModulationDestination : public UObject
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Functions
| Type | Name | Description | |
|---|---|---|---|
UPARAM
(
DisplayName |
Returns true if a modulator was set and has been cleared. | ||
UPARAM
(
DisplayName |
Returns currently set modulator. | ||
UPARAM
(
DisplayName |
Returns the last calculated modulator value sampled from the thread controls are processed on. | ||
UPARAM
(
DisplayName |
Returns true if modulator was set to new value or was already set to provided value. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |