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API > API/Plugins > API/Plugins/AudioModulation
References
| Module | AudioModulation |
| Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationValue.h |
| Include | #include "SoundModulationValue.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundModulationMixValue
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | AttackTime | Time it takes (in sec) to interpolate from the parameter's default value to the mix value. | |
| float | ReleaseTime | Time it takes (in sec) to interpolate from the current mix value to the parameter's default value. | |
| float | TargetUnitValue | Target value of the modulator (in units if provided). | |
| float | TargetValue | Target value of the modulator. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSoundModulationMixValue
(
float InValue, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | Current value lerping toward target | ||
| void | SetActiveFade
(
EActiveFade InActiveFade, |
||
| void | SetCurrentValue
(
float InValue |
Set current value (for resetting value state only as circumvents lerp, and may result in discontinuity). | |
| void | Update
(
double Elapsed |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EActiveFade |