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API > API/Plugins > API/Plugins/AudioModulation > API/Plugins/AudioModulation/FAudioModulationManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateMix
(
const USoundControlBusMix& InMix, |
AudioModulation.h | ||
void UpdateMix
(
const TArray< FSoundControlBusMixStage >& InStages, |
AudioModulation.h |
UpdateMix(const USoundControlBusMix &, float)
| Name | UpdateMix |
| Type | function |
| Header File | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulation.h |
| Include Path | #include "AudioModulation.h" |
| Source | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Private/AudioModulation.cpp |
void UpdateMix
(
const USoundControlBusMix & InMix,
float InFadeTime
)
UpdateMix(const TArray< FSoundControlBusMixStage > &, USoundControlBusMix &, bool, float, double, bool)
| Name | UpdateMix |
| Type | function |
| Header File | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulation.h |
| Include Path | #include "AudioModulation.h" |
| Source | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Private/AudioModulation.cpp |
void UpdateMix
(
const TArray < FSoundControlBusMixStage > & InStages,
USoundControlBusMix & InOutMix,
bool bInUpdateObject,
float InFadeTime,
double Duration,
bool bRetriggerOnActivation
)