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API > API/Plugins > API/Plugins/AudioModulation > API/Plugins/AudioModulation/FAudioModulationManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetModulatorValueThreadSafe
(
uint32 ModulationID |
AudioModulation.h | ||
virtual bool GetModulatorValueThreadSafe
(
const Audio::FModulatorHandle& ModulatorHandle, |
AudioModulation.h |
GetModulatorValueThreadSafe(uint32)
| Name | GetModulatorValueThreadSafe |
| Type | function |
| Header File | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulation.h |
| Include Path | #include "AudioModulation.h" |
| Source | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Private/AudioModulation.cpp |
float GetModulatorValueThreadSafe
(
uint32 ModulationID
)
GetModulatorValueThreadSafe(const Audio::FModulatorHandle &, float &)
| Name | GetModulatorValueThreadSafe |
| Type | function |
| Header File | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulation.h |
| Include Path | #include "AudioModulation.h" |
| Source | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Private/AudioModulation.cpp |
virtual bool GetModulatorValueThreadSafe
(
const Audio::FModulatorHandle & ModulatorHandle,
float & OutValue
) const