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API > API/Plugins > API/Plugins/AudioGameplayVolume > API/Plugins/AudioGameplayVolume/UAudioGameplayVolumeSubsystem
- UAudioEngineSubsystem::Update()
- UAudioGameplayVolumeSubsystem::Update()
References
| Module | AudioGameplayVolume |
| Header | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeSubsystem.h |
| Include | #include "AudioGameplayVolumeSubsystem.h" |
| Source | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Private/AudioGameplayVolumeSubsystem.cpp |
virtual void Update&40;&41;
Remarks
Override to get an update call during AudioDevice::Update Note: This call will happen on the audio thread