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API > API/Plugins > API/Plugins/AudioGameplayVolume > API/Plugins/AudioGameplayVolume/UAudioGameplayVolumeSubsystem
- IActiveSoundUpdateInterface::GatherInteriorData()
- UAudioGameplayVolumeSubsystem::GatherInteriorData()
References
| Module | AudioGameplayVolume |
| Header | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeSubsystem.h |
| Include | #include "AudioGameplayVolumeSubsystem.h" |
| Source | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Private/AudioGameplayVolumeSubsystem.cpp |
virtual void GatherInteriorData
&40;
const FActiveSound & ActiveSound,
FSoundParseParameters & ParseParams
&41;
Remarks
Gathers interior data that can affect the active sound. Non-const as this step can be used to track state about the sound on the implementing object NOTE! Called on the AudioThread
Parameters
| Name | Description |
|---|---|
| ActiveSound | The active sound affected |
| ParseParams | The parameters to apply to the wave instances |