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API > API/Plugins > API/Plugins/AudioGameplayVolume > API/Plugins/AudioGameplayVolume/UAGVPrimitiveComponentProxy
References
| Module | AudioGameplayVolume |
| Header | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeProxy.h |
| Include | #include "AudioGameplayVolumeProxy.h" |
| Source | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Private/AudioGameplayVolumeProxy.cpp |
bool NeedsPhysicsQuery
&40;
UPrimitiveComponent &42; PrimitiveComponent,
const FVector & Position
&41; const
Remarks
Returns false if we can skip the physics body query, which can be expensive