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Classes
Type | Name | Description | |
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FAudioComponentGroupDebug | ||
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FAudioComponentModifier | ||
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FAudioGameplayModule | FAudioGameplayModule | |
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FAudioGameplayRequirements | AudioGameplayRequirements - A set of requirements for audio gameplay features. | |
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FBoolParamCallback | ||
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FOnParameterChanged | Copyright Epic Games, Inc. All Rights Reserved. | |
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FSoundCallback | ||
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FSoundGroupChanged | ||
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FStringParamCallback | ||
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IAudioComponentGroupExtension | ||
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UAudioComponentGroup | Automatic Handler for voices and parameters across any number of AudioComponents | |
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UAudioComponentGroupExtension | ||
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UAudioGameplayComponent | ||
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UAudioParameterComponent | UAudioParameterComponent - Can be used to set/store audio parameters and automatically dispatch them (through ActorSoundParameterInterface) to any sounds played by the component's Owner Actor | |
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UAudioRequirementPreset | UAudioRequirementPreset - A reusable GameplayTagQuery for audio |
Enums
Type | Name | Description | |
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AudioGameplay::EComponentPayload |
Functions
Type | Name | Description | |
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constexpr bool | ||
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constexpr AudioGameplay::EComponentPayload | ||
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AudioGameplay::EComponentPayload & | ||
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constexpr AudioGameplay::EComponentPayload | ||
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AudioGameplay::EComponentPayload & | ||
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constexpr AudioGameplay::EComponentPayload | ||
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AudioGameplay::EComponentPayload & | ||
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constexpr AudioGameplay::EComponentPayload |