Navigation
API > API/Plugins > API/Plugins/AudioGameplay > API/Plugins/AudioGameplay/UAudioComponentGroup
References
| Module | AudioGameplay |
| Header | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioComponentGroup.h |
| Include | #include "AudioComponentGroup.h" |
| Source | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioComponentGroup.cpp |
UFUNCTION&40;BlueprintCallable, BlueprintCosmetic, Category&61;AudioComponentGroup&41;
void StopSound
&40;
USoundBase &42; Sound,
const float FadeTime
&41;
Remarks
Stop all instances of this Sound on any internal or external components.