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API > API/Plugins > API/Plugins/AudioGameplay > API/Plugins/AudioGameplay/Interfaces > API/Plugins/AudioGameplay/Interfaces/IAudioGameplayCondition
References
| Module | AudioGameplay |
| Header | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/Interfaces/IAudioGameplayCondition.h |
| Include | #include "Interfaces/IAudioGameplayCondition.h" |
UFUNCTION&40;BlueprintCallable, BlueprintNativeEvent, Category&61;"AudioGameplayCondition"&41;
bool ConditionMet_Position
&40;
const FVector & Position
&41; const
Remarks
Allows testing a condition against a provided position. true if condition is met
Parameters
| Name | Description |
|---|---|
| Position | The location to be considered |