Navigation
API > API/Plugins > API/Plugins/AudioCaptureEditor
Take Recorder version of the audio source settings.
| Name | FTakeRecorderAudioSourceSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/AudioCapture/Source/AudioCaptureEditor/Public/AudioCaptureEditorTypes.h |
| Include Path | #include "AudioCaptureEditorTypes.h" |
Syntax
struct FTakeRecorderAudioSourceSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetName | FString | Name of the asset. | AudioCaptureEditorTypes.h | |
| Directory | FDirectoryPath | Directory to create the asset within (empty for transient package) | AudioCaptureEditorTypes.h | |
| GainDb | float | Gain in decibels of the output asset. | AudioCaptureEditorTypes.h | |
| InputChannelNumber | int32 | The channel number of the selected audio device to use for recording. | AudioCaptureEditorTypes.h | |
| StartTimecode | FTimecode | The timecode position for this recording | AudioCaptureEditorTypes.h | |
| VideoFrameRate | FFrameRate | The video frame rate used during this recording | AudioCaptureEditorTypes.h |