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Unreal Engine C++ API Reference > Plugins > AudioCapture
Inheritance Hierarchy
- IModuleInterface
- FAudioCaptureModule
References
Module | AudioCapture |
Header | /Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Public/AudioCapture.h |
Include | #include "AudioCapture.h" |
Syntax
class FAudioCaptureModule : public IModuleInterface
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
void | Called before the module is unloaded, right before the module object is destroyed. | ||
void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |