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API > API/Plugins > API/Plugins/AsyncMessageSystem > API/Plugins/AsyncMessageSystem/FAsyncMessageSystemBase
Overloads
Name
Remarks
Include Path
Unreal Specifiers
We have a protected constructor on the message system because you should always use the "CreateMessageSystem" function above to make one.
AsyncMessageSystemBase.h
AsyncMessageSystemBase.h
AsyncMessageSystemBase.h
FAsyncMessageSystemBase()
Description
We have a protected constructor on the message system because you should always use the "CreateMessageSystem" function above to make one. This allows us to ensure the virtual "Startup" function is called.
Name
FAsyncMessageSystemBase
Type
function
Header File
/Engine/Plugins/Experimental/AsyncMessageSystem/Source/AsyncMessageSystem/Public/AsyncMessageSystemBase.h
Include Path
#include "AsyncMessageSystemBase.h"
FAsyncMessageSystemBase()
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FAsyncMessageSystemBase(FAsyncMessageSystemBase &&)
Name
FAsyncMessageSystemBase
Type
function
Header File
/Engine/Plugins/Experimental/AsyncMessageSystem/Source/AsyncMessageSystem/Public/AsyncMessageSystemBase.h
Include Path
#include "AsyncMessageSystemBase.h"
FAsyncMessageSystemBase
(
FAsyncMessageSystemBase &&
)
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FAsyncMessageSystemBase(const FAsyncMessageSystemBase &)
Name
FAsyncMessageSystemBase
Type
function
Header File
/Engine/Plugins/Experimental/AsyncMessageSystem/Source/AsyncMessageSystem/Public/AsyncMessageSystemBase.h
Include Path
#include "AsyncMessageSystemBase.h"
FAsyncMessageSystemBase
(
const FAsyncMessageSystemBase &
)
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