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API > API/Plugins > API/Plugins/AsyncMessageSystem > API/Plugins/AsyncMessageSystem/FAsyncGameplayMessageSystem
Description
Called after an message was queued (from QueueMessageForBroadcast_Impl). This forces child classes of the message system to handle the queuing of messages and kick of some scheduling for actually processing the queues accordingly.
Virtual Inheritance
- FAsyncMessageSystemBase::PostQueueMessage → FAsyncGameplayMessageSystem::PostQueueMessage
| Name | PostQueueMessage |
| Type | function |
| Header File | /Engine/Plugins/Experimental/AsyncMessageSystem/Source/AsyncMessageSystem/Public/AsyncGameplayMessageSystem.h |
| Include Path | #include "AsyncGameplayMessageSystem.h" |
| Source | /Engine/Plugins/Experimental/AsyncMessageSystem/Source/AsyncMessageSystem/Private/AsyncGameplayMessageSystem.cpp |
virtual void PostQueueMessage
(
const FAsyncMessageId MessageId,
const TArray < FAsyncMessageBindingOptions > & OptionsBoundTo
)
Parameters
| Name | Remarks |
|---|---|
| MessageId | The message which was queued |
| OptionsBoundTo | All of the binding options that this message was queued for. |