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API > API/Plugins > API/Plugins/AssetSearch
| Name | IAssetIndexer |
| Type | class |
| Header File | /Engine/Plugins/Editor/AssetSearch/Source/Public/IAssetIndexer.h |
| Include Path | #include "IAssetIndexer.h" |
Syntax
class IAssetIndexer
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~IAssetIndexer() |
IAssetIndexer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetName() |
IAssetIndexer.h | ||
virtual void GetNestedAssetTypes
(
TArray< UClass* >& OutTypes |
If your package contains a nested asset, such as the Blueprint stored in Level/World packages, it would return UBlueprint's class in the array. | IAssetIndexer.h | |
int32 GetVersion() |
IAssetIndexer.h | ||
void IndexAsset
(
const UObject* InAssetObject, |
IAssetIndexer.h |