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API > API/Plugins > API/Plugins/AssetReferenceRestrictions
Settings for the Asset Referencing Policy, these settings are used to determine which plugins and game folders can reference content from each other
| Name | UAssetReferencingPolicySettings |
| Type | class |
| Header File | /Engine/Plugins/Editor/AssetReferenceRestrictions/Source/AssetReferenceRestrictions/Public/AssetReferencingPolicySettings.h |
| Include Path | #include "AssetReferencingPolicySettings.h" |
Syntax
UCLASS (Config=Game, defaultconfig, Meta=(DisplayName="Asset Referencing Policy"))
class UAssetReferencingPolicySettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UAssetReferencingPolicySettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAssetReferencingPolicySettings
(
const FObjectInitializer& ObjectInitializer |
AssetReferencingPolicySettings.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EngineDomainName | const FString | The names of the project, special system mount, and game domains. | AssetReferencingPolicySettings.h |
| GameDomainName | const FString | AssetReferencingPolicySettings.h | |
| NeverCookDomainName | const FString | AssetReferencingPolicySettings.h | |
| ScriptDomainName | const FString | AssetReferencingPolicySettings.h | |
| TempDomainName | const FString | AssetReferencingPolicySettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalDomains | TArray< FARPDomainDefinitionByContentRoot > | List of additional domains to carve out from the project content folder. | AssetReferencingPolicySettings.h |
|
| bIgnoreEditorOnlyReferences | bool | If true, ignore any editor-only domain references that will not affect the cooked game. | AssetReferencingPolicySettings.h |
|
| DefaultProjectContentRule | FARPDefaultProjectDomainRules | The default rules for project content (if a more specific rule doesn't apply) | AssetReferencingPolicySettings.h |
|
| EnginePlugins | FARPDomainSettingsForPlugins | Settings/rules for engine plugins. | AssetReferencingPolicySettings.h |
|
| ProjectPlugins | FARPDomainSettingsForPlugins | Settings/rules for project plugins. | AssetReferencingPolicySettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AssetReferencingPolicySettings.h |