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API > API/Plugins > API/Plugins/AssetReferenceRestrictions
| Name | FARPDefaultPluginDomainRules |
| Type | struct |
| Header File | /Engine/Plugins/Editor/AssetReferenceRestrictions/Source/AssetReferenceRestrictions/Public/AssetReferencingPolicySettings.h |
| Include Path | #include "AssetReferencingPolicySettings.h" |
Syntax
USTRUCT ()
struct FARPDefaultPluginDomainRules
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanBeSeenByOtherDomainsWithoutDependency | bool | Can content in other domains access plugin content automatically (for plugins that don't match a specific rule)? Note: This rule may be deprecated in the future! | AssetReferencingPolicySettings.h |
|
| bCanProjectAccessThesePlugins | bool | Can content in the ProjectContent domain access plugin content automatically (for plugins that don't match a specific rule)? | AssetReferencingPolicySettings.h |
|
| CanReferenceTheseDomains | TArray< FString > | The list of additional domains always visible from a plugin (EngineContent is always visible, as is content from other plugins that are explicitly referenced) | AssetReferencingPolicySettings.h |
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