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API > API/Plugins > API/Plugins/AssetManagerEditor > API/Plugins/AssetManagerEditor/IAssetManagerEditorModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool WriteCollection
(
FName CollectionName, |
Creates a collection in the project collection container from a list of packages, will overwrite/modify an existing collection of the same name. | AssetManagerEditorModule.h | |
bool WriteCollection
(
ICollectionContainer& CollectionContainer, |
Creates a collection from a list of packages, will overwrite/modify an existing collection of the same name. | AssetManagerEditorModule.h |
WriteCollection(FName, ECollectionShareType::Type, const TArray< FName > &, bool)
Description
Creates a collection in the project collection container from a list of packages, will overwrite/modify an existing collection of the same name. Will display feedback to the user if bShowFeedback is true
| Name | WriteCollection |
| Type | function |
| Header File | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path | #include "AssetManagerEditorModule.h" |
bool WriteCollection
(
FName CollectionName,
ECollectionShareType::Type ShareType,
const TArray < FName > & PackageNames,
bool bShowFeedback
)
WriteCollection(ICollectionContainer &, FName, ECollectionShareType::Type, const TArray< FName > &, bool)
Description
Creates a collection from a list of packages, will overwrite/modify an existing collection of the same name. Will display feedback to the user if bShowFeedback is true
| Name | WriteCollection |
| Type | function |
| Header File | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path | #include "AssetManagerEditorModule.h" |
bool WriteCollection
(
ICollectionContainer & CollectionContainer,
FName CollectionName,
ECollectionShareType::Type ShareType,
const TArray < FName > & PackageNames,
bool bShowFeedback
)