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Unreal Engine C++ API Reference > Plugins > AssetManagerEditor > IAssetManagerEditorModule
References
Module | AssetManagerEditor |
Header | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
Include | #include "AssetManagerEditorModule.h" |
Syntax
static PrimaryAssetFakeAssetDataPackagePath = FName("/Temp/PrimaryAsset");
Remarks
Fake package path used by placeholder asset data, has primary asset ID added to it to set package name