Navigation
API > API/Plugins > API/Plugins/AssetManagerEditor > API/Plugins/AssetManagerEditor/IAssetManagerEditorModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OpenAssetAuditUI
(
TArray< FAssetData > SelectedAssets |
Opens asset management UI, with selected assets. Pass as value so it can be used in delegates | AssetManagerEditorModule.h | |
void OpenAssetAuditUI
(
TArray< FAssetIdentifier > SelectedIdentifiers |
AssetManagerEditorModule.h | ||
void OpenAssetAuditUI
(
TArray< FName > SelectedPackages |
AssetManagerEditorModule.h |
OpenAssetAuditUI(TArray< FAssetData >)
Description
Opens asset management UI, with selected assets. Pass as value so it can be used in delegates
| Name | OpenAssetAuditUI |
| Type | function |
| Header File | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path | #include "AssetManagerEditorModule.h" |
void OpenAssetAuditUI
(
TArray < FAssetData > SelectedAssets
)
OpenAssetAuditUI(TArray< FAssetIdentifier >)
| Name | OpenAssetAuditUI |
| Type | function |
| Header File | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path | #include "AssetManagerEditorModule.h" |
void OpenAssetAuditUI
(
TArray < FAssetIdentifier > SelectedIdentifiers
)
OpenAssetAuditUI(TArray< FName >)
| Name | OpenAssetAuditUI |
| Type | function |
| Header File | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path | #include "AssetManagerEditorModule.h" |
void OpenAssetAuditUI
(
TArray < FName > SelectedPackages
)