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API > API/Plugins > API/Plugins/AssetManagerEditor > API/Plugins/AssetManagerEditor/IAssetManagerEditorModule
References
| Module | AssetManagerEditor |
| Header | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include | #include "AssetManagerEditorModule.h" |
bool GetManagedPackageListForAssetData
&40;
const FAssetData & AssetData,
TSet< FName > & ManagedPackageSet
&41;
Remarks
Returns the set of asset packages managed the given asset data, returns true if any found. This handles the fake chunk/primary asset types above