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Unreal Engine C++ API Reference > Plugins > AssetManagerEditor > IAssetManagerEditorModule
References
Module | AssetManagerEditor |
Header | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
Include | #include "AssetManagerEditorModule.h" |
void GetAvailableRegistrySources
&40;
TArray< const FAssetManagerEditorRegistrySource &42; > & AvailableSources
&41;
Remarks
Gets the list of registry sources that are available