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Unreal Engine C++ API Reference > Plugins > AssetManagerEditor > IAssetManagerEditorModule
References
Module | AssetManagerEditor |
Header | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
Include | #include "AssetManagerEditorModule.h" |
Source | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Private/AssetManagerEditorModule.cpp |
static FPrimaryAssetId ExtractPrimaryAssetIdFromFakeAssetData
&40;
const FAssetData & InAssetData
&41;
Remarks
Returns valid PrimaryAssetId if this is a fake AssetData for a primary asset