Navigation
Unreal Engine C++ API Reference > Plugins > AssetManagerEditor > IAssetManagerEditorModule
References
Module | AssetManagerEditor |
Header | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
Include | #include "AssetManagerEditorModule.h" |
Source | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Private/AssetManagerEditorModule.cpp |
static int32 ExtractChunkIdFromFakeAssetData
&40;
const FAssetData & InAssetData
&41;
Remarks
Returns >= 0 if this is a fake chunk AssetData, otherwise INDEX_NONE