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API > API/Plugins > API/Plugins/AssetManagerEditor
Project based Reference Viewer Saved Settings
| Name | FilterState |
| Type | struct |
| Header File | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/ReferenceViewer/ReferenceViewerSettings.h |
| Include Path | #include "ReferenceViewer/ReferenceViewerSettings.h" |
Syntax
USTRUCT ()
struct FilterState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FilterState () |
ReferenceViewer/ReferenceViewerSettings.h | ||
FilterState
(
FTopLevelAssetPath InFilterPath, |
ReferenceViewer/ReferenceViewerSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsEnabled | bool | ReferenceViewer/ReferenceViewerSettings.h | ||
| FilterPath | FTopLevelAssetPath | ReferenceViewer/ReferenceViewerSettings.h |