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API > API/Plugins > API/Plugins/AssetManagerEditor > API/Plugins/AssetManagerEditor/FAssetManagerEditorRegistrySourc-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAssetManagerEditorRegistrySource & operator=
(
const FAssetManagerEditorRegistrySource& Other |
AssetManagerEditorModule.h | ||
| AssetManagerEditorModule.h |
operator=(const FAssetManagerEditorRegistrySource &)
| Name | operator= |
| Type | function |
| Header File | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path | #include "AssetManagerEditorModule.h" |
FAssetManagerEditorRegistrySource & operator=
(
const FAssetManagerEditorRegistrySource & Other
)
operator=(FAssetManagerEditorRegistrySource &&)
| Name | operator= |
| Type | function |
| Header File | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path | #include "AssetManagerEditorModule.h" |
FAssetManagerEditorRegistrySource & operator=
(
FAssetManagerEditorRegistrySource && Other
)