Navigation
API > API/Plugins > API/Plugins/AssetManagerEditor > API/Plugins/AssetManagerEditor/FAssetManagerEditorRegistrySourc-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AssetManagerEditorModule.h | |||
FAssetManagerEditorRegistrySource
(
const FAssetManagerEditorRegistrySource& Other |
We delete the copy constructor because it's not clear whether we should copy RegistryStatePrivate. | AssetManagerEditorModule.h | |
| AssetManagerEditorModule.h |
FAssetManagerEditorRegistrySource()
| Name | FAssetManagerEditorRegistrySource |
| Type | function |
| Header File | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path | #include "AssetManagerEditorModule.h" |
FAssetManagerEditorRegistrySource()
FAssetManagerEditorRegistrySource(const FAssetManagerEditorRegistrySource &)
Description
We delete the copy constructor because it's not clear whether we should copy RegistryStatePrivate.
| Name | FAssetManagerEditorRegistrySource |
| Type | function |
| Header File | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path | #include "AssetManagerEditorModule.h" |
FAssetManagerEditorRegistrySource
(
const FAssetManagerEditorRegistrySource & Other
)
FAssetManagerEditorRegistrySource(FAssetManagerEditorRegistrySource &&)
| Name | FAssetManagerEditorRegistrySource |
| Type | function |
| Header File | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path | #include "AssetManagerEditorModule.h" |
FAssetManagerEditorRegistrySource
(
FAssetManagerEditorRegistrySource && Other
)