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AssetRegistry Dependency Category + QueryFlags, to pass around the two enums in a single variable.
| Name | FAssetManagerDependencyQuery |
| Type | struct |
| Header File | /Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path | #include "AssetManagerEditorModule.h" |
Syntax
struct FAssetManagerDependencyQuery
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAssetManagerDependencyQuery() |
AssetManagerEditorModule.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Categories | UE::AssetRegistry::EDependencyCategory | AssetManagerEditorModule.h | ||
| Flags | UE::AssetRegistry::EDependencyQuery | AssetManagerEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsNone() |
AssetManagerEditorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAssetManagerDependencyQuery All() |
AssetManagerEditorModule.h | ||
static FAssetManagerDependencyQuery None() |
AssetManagerEditorModule.h |