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Unreal Engine C++ API Reference > Plugins > ArchVisCharacter > AArchVisCharacter
Syntax
UPROPERTY&40;EditDefaultsOnly, BlueprintReadOnly, Category&61;"ArchVis Controls"&41;
FString LookUpAxisName
Remarks
Axis name for direct look up/down inputs (e.g. mouse). This should match an Axis Binding in your input settings