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Unreal Engine C++ API Reference > Plugins > AppleProResMedia > AppleProResEncoder
References
Module | AppleProResMedia |
Header | /Engine/Plugins/Media/AppleProResMedia/Source/AppleProResMedia/Public/AppleProResEncoder/AppleProResEncoder.h |
Include | #include "AppleProResEncoder/AppleProResEncoder.h" |
Syntax
struct FAppleProResEncoderOptions
Variables
Type | Name | Description | |
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bool | bDropFrameTimecode | If true, timecode track will use drop frame notation for the 29.97 frame rate. |
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bool | bWriteAlpha | If true, attempts to write the alpha channel from the incoming pixel data. |
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EAppleProResEncoderCodec | Codec | Which ProRes codec should we use? Not all support alpha channels. |
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EAppleProResEncoderColorPrimaries | ColorPrimaries | Which color primaries do we use? Only Rec 709 is well tested right now. |
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int32 | FrameNumberOffset | The number of frames to offset the Timecode track by. |
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FFrameRate | FrameRate | Frame Rate of the output video. |
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uint32 | Height | The height of the video file. |
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int32 | MaxNumberOfEncodingThreads | Maximum number of threads to use for encoding. Set to 0 for auto-determine based on hardware. |
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FString | OutputFilename | The absolute path on disk to try and save the video file to. |
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EAppleProResEncoderScanMode | ScanMode | Which scan mode do we use? Only Progressive is tested right now. |
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uint32 | Width | The width of the video file. |
Constructors
Type | Name | Description | |
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