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Unreal Engine C++ API Reference > Plugins > AppleImageUtils > UAppleImageUtilsBaseAsyncTaskBlueprintProxy
References
Module | AppleImageUtils |
Header | /Engine/Plugins/Runtime/AppleImageUtils/Source/AppleImageUtils/Public/AppleImageUtilsBlueprintProxy.h |
Include | #include "AppleImageUtilsBlueprintProxy.h" |
Source | /Engine/Plugins/Runtime/AppleImageUtils/Source/AppleImageUtils/Private/AppleImageUtilsBlueprintProxy.cpp |
UFUNCTION&40;BlueprintCallable,
Meta&61;&40;BlueprintInternalUseOnly&61;"true", DisplayName&61;"Convert To HEIF"&41;,
Category&61;"Image Conversion"&41;
static UAppleImageUtilsBaseAsyncTaskBlueprintProxy &42; CreateProxyObjectForConvertToHEIF
&40;
UTexture &42; SourceImage,
int32 Quality,
bool bWantColor,
bool bUseGpu,
float Scale,
ETextureRotationDirection Rotate
&41;
Remarks
Converts a image to an array of HEIF data in a background task
Parameters
Name | Description |
---|---|
SourceImage | the image to compress |
Quality | the quality level to compress to |
bWantColor | whether the HEIF is color (true) or monochrome (false) |
bUseGpu | whether to use the GPU (true) or the CPU (false) to compress |
Scale | whether to scale the image before conversion, defaults to no scaling |
Rotate | a direction to rotate the image in during conversion, defaults to none |