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Unreal Engine C++ API Reference > Plugins > AppleImageUtils
Inheritance Hierarchy
- IModuleInterface
- IAppleImageUtilsPlugin
References
Module | AppleImageUtils |
Header | /Engine/Plugins/Runtime/AppleImageUtils/Source/AppleImageUtils/Public/IAppleImageUtilsPlugin.h |
Include | #include "IAppleImageUtilsPlugin.h" |
Syntax
class IAppleImageUtilsPlugin : public IModuleInterface
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FAppleImageUtilsConversionTaskBase, ESPMode::ThreadSafe > | ConvertToHEIF
(
UTexture* SourceImage, |
Converts a image to an array of HEIF data in a background task |
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TSharedPtr< FAppleImageUtilsConversionTaskBase, ESPMode::ThreadSafe > | ConvertToJPEG
(
UTexture* SourceImage, |
Converts a image to an array of JPEG data in a background task |
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TSharedPtr< FAppleImageUtilsConversionTaskBase, ESPMode::ThreadSafe > | ConvertToPNG
(
UTexture* SourceImage, |
Converts a image to an array of PNG data in a background task |
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TSharedPtr< FAppleImageUtilsConversionTaskBase, ESPMode::ThreadSafe > | ConvertToTIFF
(
UTexture* SourceImage, |
Converts a image to an array of TIFF data in a background task |
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IAppleImageUtilsPlugin & | Get () |
Singleton-like access to this module's interface. |
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bool | IsAvailable () |
Checks to see if this module is loaded and ready. |
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IAppleImageUtilsPlugin & | Load () |
Singleton-like access to this module's interface. |