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Unreal Engine C++ API Reference > Plugins > AppleARKitFaceSupport > UAppleARKitFaceMeshComponent
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;"Components&124;ARFaceMesh"&41;
bool bWantsCollision
Remarks
Indicates whether collision should be created for this face mesh. This adds significant cost, so only use if you need to trace against the face mesh.