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Unreal Engine C++ API Reference > Plugins > AppleARKitFaceSupport > UAppleARKitFaceMeshComponent
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;"Components&124;ARFaceMesh"&41;
bool bAutoBindToLocalFaceMesh
Remarks
If true, the mesh data will come from the local ARKit face mesh data. The face mesh will update every tick and will handle loss of face tracking