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Unreal Engine C++ API Reference > Plugins > AppleARKit > FARKitMeshData
References
Module | AppleARKit |
Header | /Engine/Plugins/Runtime/AR/AppleAR/AppleARKit/Source/AppleARKit/Public/AppleARKitMeshData.h |
Include | #include "AppleARKitMeshData.h" |
Source | /Engine/Plugins/Runtime/AR/AppleAR/AppleARKit/Source/AppleARKit/Private/AppleARKitMeshData.cpp |
static void UpdateMRMesh
&40;
const FTransform & MeshTransform,
MeshDataPtr MeshData,
UMRMeshComponent &42; InMeshComponent
&41;
Remarks
Updates a MR mesh with the data cached in a particular mesh data object