Navigation
Unreal Engine C++ API Reference > Plugins > AppleARKit > FARKitMeshData
References
Module | AppleARKit |
Header | /Engine/Plugins/Runtime/AR/AppleAR/AppleARKit/Source/AppleARKit/Public/AppleARKitMeshData.h |
Include | #include "AppleARKitMeshData.h" |
Source | /Engine/Plugins/Runtime/AR/AppleAR/AppleARKit/Source/AppleARKit/Private/AppleARKitMeshData.cpp |
bool GetClassificationAtLocation
&40;
const FVector & InWorldLocation,
const FTransform & InLocalToWorldTransform,
uint8 & OutClassification,
FVector & OutClassificationLocation,
float MaxLocationDiff
&41;
Remarks
Gets the object classification for a location in the world space See UARBlueprintLibrary::GetObjectClassificationAtLocation