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API > API/Plugins > API/Plugins/ApexDestruction > API/Plugins/ApexDestruction/deprecated
References
| Module | ApexDestruction |
| Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
| Include | #include "DestructibleComponent.h" |
class deprecated
&40;
"APEX is deprecated. Destruction in future will be supported using Chaos Destruction."" Please update your code to the new API before upgrading to the next release,
otherwise your project will no longer compile."
&41;
Remarks
This component holds the physics data for a DestructibleActor.
The USkeletalMesh pointer in the base class (SkinnedMeshComponent) MUST be a DestructibleMesh