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Unreal Engine C++ API Reference > Plugins > ApexDestruction
Syntax
UPROPERTY&40;EditAnywhere, Category&61;DestructibleChunkParameters&41;
bool bDoNotCrumble
Remarks
Defines the chunk to be uncrumbleable. This means this chunk will not be broken down into fluid mesh particles no matter how much damage it takes. Note: this only applies to chunks with no children. For a chunk with children, then: 1) The chunk may be broken down into its children, and then its children may be crumbled, if the doNotCrumble flag is not set on them. 2) If the Destructible module's chunk depth offset LOD may be set such that this chunk effectively has no children. In this case, the doNotCrumble flag will apply to it. Default = false.