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Unreal Engine C++ API Reference > Plugins > ApexDestruction
Syntax
UPROPERTY&40;EditAnywhere, Category&61;DestructibleParametersFlag&41;
uint32 bDebrisMaxSeparation
Remarks
Whether or not chunks at or deeper than the "debris" depth (see NxDestructibleParameters::debrisDepth) will be removed if they separate too far from their origins. The maxSeparation is a value between NxDestructibleParameters::debrisMaxSeparationMin and NxDestructibleParameters::debrisMaxSeparationMax, based upon the destructible module's LOD setting.