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API > API/Plugins > API/Plugins/ApexDestruction > API/Plugins/ApexDestruction/UDestructibleComponent
- UPrimitiveComponent::WakeRigidBody()
- UDestructibleComponent::WakeRigidBody()
References
| Module | ApexDestruction |
| Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
| Include | #include "DestructibleComponent.h" |
| Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual void WakeRigidBody
&40;
FName BoneName
&41;
Remarks
'Wake' physics simulation for a single body.
Parameters
| Name | Description |
|---|---|
| BoneName | If a SkeletalMeshComponent, name of body to wake. 'None' indicates root body. |